
Despite a previous post, I did end up getting “Iron Man” for the 360 – cost wasn’t an issue, I used a gift card (so it was free). My initial assumption from the demo was true: once I learned how to fly via a tutorial level, I did get the hang of it. In fact, it’s one of the better aspects of the game. There’s still the issue of tracking a target, especially when it’s behind you, but that seems to happen in most flying simulators. Another thing this game has in common with other flight sims is the graphics – good from afar, but far from good. At the midway point of the game, I feel it’s safe to say that my other prediction about the game is true in that it’s an average game and if I were to score it, I’d give it a 7.
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Do you hear me? Dead! You’ve strung me along on this story arc only to screw me over on the last mission. Spoiler alert… What’s the big idea of forcing me to chase a helicopter with a boat, but you don’t give me a fast one? Is this how you extend gameplay? By making people repeat a mission over and over again? Speaking of over and over again, how is this game getting perfect ratings when the gameplay is so repetitive – which is a detractor in every other game review? Drive to Point A. Cutscene. Drive to Point B. Kill someone at Point B or chase someone until you’ve killed them. Escape the cops. Drive to Point C. Cutscene. Rinse and repeat. A perfect game does not contain a broken camera system, bad aiming, a half-assed online lobby and tedious gameplay which highlight half of these problems. “Call of Duty 4” got it right, why can’t you?
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