Archive for GTA IV

You’re Dead to Me, GTA IV

 

Do you hear me? Dead! You’ve strung me along on this story arc only to screw me over on the last mission. Spoiler alert… What’s the big idea of forcing me to chase a helicopter with a boat, but you don’t give me a fast one? Is this how you extend gameplay? By making people repeat a mission over and over again? Speaking of over and over again, how is this game getting perfect ratings when the gameplay is so repetitive – which is a detractor in every other game review? Drive to Point A. Cutscene. Drive to Point B. Kill someone at Point B or chase someone until you’ve killed them. Escape the cops. Drive to Point C. Cutscene. Rinse and repeat. A perfect game does not contain a broken camera system, bad aiming, a half-assed online lobby and tedious gameplay which highlight half of these problems. “Call of Duty 4” got it right, why can’t you?

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Last night, our group went and ventured out into the online world of Liberty City in “GTA IV.” It was a ton of fun and for some members of the party, it really changed the way they felt about the game. While I love the single player mode, there are some great things about multiplayer, but there are also some detractors.

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Welcome Back to Liberty City

I picked up my pre-ordered copy of “Grand Theft Auto IV” yesterday and after 90 minutes of gameplay, I have been officially diagnosed with GTA fever. Although I own and have played the previous console titles, I had only finished “GTA III.” With “Vice City,” I had become stuck in some mission and unable to progress, whereas “San Andreas” never really kept my attention.

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